It is the 1920s, a time of much industrial building and growth. In Titans of
Industry, you must invest in building factories and businesses in order to
produce goods and sell them to gain victory points (VPs). Game play involves a
delicate balance of money, production, and goals. The person who can best manage
his buildings and meet his goals in seven years will win.
Each player starts the game with four workers and $6,000. Every turn, players
first buy buildings, then place workers on those buildings or on the board.
Factories allow you to produce goods, while Businesses allow you to sell those
goods for money or VPs. A good player needs to balance production and sales, and
encourage other players to sell with them to maximize sales. Board elements
allow players to take advantage of bonuses, such as extra production, building
improvements, and Corporate Strategy cards. Corporate Strategy cards help give
players additional goals and direction, by specifying additional ways to gain
Three times during the game – years 1923, 1925, and 1927 – upkeep will be
due, and players must pay to maintain their buildings, or will need to take out
loans. Players will need to sell enough goods before then to have enough money
to cover the costs, as loans are worth negative victory points at the end of the
game. After year 1927, whoever has the most victory points from combined sales,
buildings, and Corporate Strategy cards wins the game.
Titans of Industry, which allows 3-6 players and plays in approximately
20-25 minutes per player, is a rich worker-placement/resource-management