“When you play the game of thrones, you win or you die. There is no
–George R.R. Martin, A Game of Thrones
The world of Westeros is wracked with war, intrigue, and strife. The Great Houses muster armies and meet in titanic battles, while their assassins and spies struggle in the shadows. Across the Narrow Sea, the first dragons in years have awoken, while in the barren lands beyond the Wall, a nameless threat is stirring, eager to crush the world with freezing cold and endless night.
Westeros is unforgiving of mistakes, and in the end, only one game truly matters: the game of thrones!
A Game of Thrones: The Card Game Second Edition is the second edition of a beloved Living Card Game®, featuring cunning plots, iconic characters, and
deadly encounters for two to six players. Set in the world of George R.R. Martin’s A Song of Ice and Fire, every game invites you to take command of
iconic factions and battle for power. You must best your opponents to claim the Iron Throne, defeating them on the field of battle, outwitting them in the
intrigues of court, or stealing their power in the political arena. Whether you play a two-player joust or a multiplayer melee, this LCG invites you to battle
for control of Westeros.
A Game of Thrones: The Card Game Second Edition gives you the chance to
battle for the Iron Throne in two unique game experiences. Two players can enter the lists to engage in a joust, fighting honorably for the glory of victory, or
multiple players can partake in a chaotic and ferocious melee, adding new levels of treachery and backstabbing to the game. With a single Core Set of A Game of
Thrones: The Card Game Second Edition, you can play a four-player melee, but with two or more Core Sets, you can play a melee with up to six players.
What Are the Differences Between the Editions?
As A Game of Thrones: The Card Game transitions from its first iteration to
the second edition, some aspects have been changed. These changes can be divided
into three basic categories: elements being cut, elements being revised or
updated, and new elements.
A number of elements are being cut from the new edition because they have
been deemed obsolete or unnecessarily confusing. The influence resource was a
holdover from the game’s CCG era, and because gold now persists through to the
end of the round, influence is unnecessary. Another game mechanic that will
disappear in the second edition is crests. Crests offered nothing to distinguish
them from traits, and made the game more difficult for new players to learn. The
first edition of A Game of Thrones: The Card Game also contained too many
keywords for players to easily remember. In the second edition of the game,
existing keywords have been pruned and some new keywords have been added to
showcase the most interesting and essential interactions.
Other elements are being revised to improve the play experience of the game.
The timing rules of the first edition were a frequent obstacle to players
attempting to enjoy the game, and are being overhauled in the new edition.
Moribund, passive effects with triggers, and save/cancel responses will be
replaced with a more straightforward timing system that takes advantage of the
Interrupt, Reaction, and Forced triggers that have been successfully employed in
some of our newer LCGs.
The draw cap is also being replaced. In the first edition of the game, the
draw cap was a necessary band-aid to prevent decks from harnessing massive draw
power, but it was not a part of the original core design, and it forced players
to mentally track the number of cards drawn per round. In the second edition, a
reserve value is included on plot cards, and this value caps its controller's
hand size at the end of each game round. For example, if a plot has a reserve
value of five, you must discard down to five cards at the end of the round. In
addition to these other changes, the gold curve is being expanded to better
reflect the range of abilities between different characters. In the first
edition, two characters could have the same cost, but vastly different strength
levels. Expanding the gold curve allows greater variance between these
characters. The entire attachment card type is also being modified to make it
more robust, because many players felt that first edition attachments were more
fragile than the other card types.
Finally, new features being introduced to the game for the first time. The
faction pool is expanding beyond the six Houses players have come to know in the
first edition, with the addition of two new factions to the pool. New deck
building rules empower players with more options in combining factions,
alongside a means of building more focused and specialized plot deck.
Additionally, the game is being given an exciting graphic overhaul that presents
a treasure trove of beautiful new artwork.
While other differences are present between the first and second edition of A
Game of Thrones: The Card Game, these are the most important.
This product was added to our catalog on Wednesday 07 October, 2015.