"Shall we bring our counsels together against evil days?"
–Saruman, The Two Towers
Is it possible to turn the Dark Lord’s foul arts against him?
In The Dunland Trap, some of Middle-earth’s greatest heroes aid Saruman the
White to continue the work that he began in The Voice of Isengard deluxe
expansion. As they seek to win a rare victory for the forces of good and their
struggle against the Shadow of Mordor, the heroes must face new perils,
including the threat posed by angry bands of militant Dunlendings!
The Dunland Trap features a combat-heavy new scenario, in which your heroes
must battle their way to freedom against waves of ferocious Dunlendings.
Additionally, among its sixty cards, you’ll find a new Silvan hero and three
copies of each player card, many of which introduce greater shape and surprises
to the Silvan trait. Moreover, as it begins The Ring-maker cycle, The Dunland
Trap also provides more support for the Mount trait, as well as the Time X and
Doomed X mechanics featured in The Voice of Isengard, and players will also
discover thematic ties to Saruman and the White Council.
- The first Adventure Pack in The Ring-maker cycle for The Lord
of the Rings: The Card Game
- Middle-earth's heroes undertake a vital mission to aid the head of the white
- Introduces the hero Celeborn and support for the Silvan trait
- Further expands the Time X and Doomed X mechanics from The Voice of
This is not a
stand-alone deck. A copy of The Lord of the Rings: The Core Set and The Lord of the
Rings: The Voice of Isengard are required to play.